Fun
Fly Ideas
John
Banks
is looking for
inputs for the club fun fly. These
are some of the events
Dave
Hoffman
used 2 years
ago. They were all fun and
those of us who participated had a ball.
Give it some thought and send your ideas to:
John
Banks
or
Fred
Meyer
Taxi Race:
Set up balloons on a figure eight (8) course. A flagman starts the clock and the airplane at the same time.
The pilot drives the airplane through the course clockwise or
counterclockwise. As
determined by the CD, the fastest time wins.
Rules:
- The
airplanes’ wheels must remain in contact with the ground. If your wheels leave the ground, a 10 second penalty will be
added for each infraction.
- If
a nose-over leads to a stopped engine, you will be allowed a 2nd
attempt. Two nose-overs
is an automatic D.N.F.
- If
an airplanes wheels leave the round for more then 10 seconds the
pilot will be an automatic D.N.F.
Crap Shoot:
Teams of two (2) people, a caller/dice-man & a pilot and a
timer are required for this event. The
pilot starts the engine, his caller rolls 2 dice. Whatever number comes up is the number of
loops the pilot must
perform. The pilot taxis out
and takes off. The timer
starts the clock when the wheels break ground. The pilot climbs to altitude, performs the required number of
loops, and lands. At the
discretion of the CD the caller may start rolling the dice when the
plane is firmly on the ground or when it is back to a designated area.
When the caller rolls the same number that was rolled initially,
the clock stops. Lowest time
wins.
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